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Design fiction – lessons in innovation from Hollywood

g-speak overview 1828121108 from john underkoffler on Vimeo. Minority Report was released in 2002. Nevertheless, to this day I continue to hear non-designers refer to natural interfaces as “Minority Report UI.” In 2008, Oblong’s spatial operating environment, known as g-speak, made Minority Report UI a reality. The lesson is clear. As Alan Kay put it, …

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A culture of innovation is a culture of play

Imagine, for a moment, what would happen if you tried to convince your company to embed a game in its flagship product. Would you be dismissed with arguments of scarce resources, higher priorities, opportunity costs, and low return on investment? Or would the response be giddy: “That’s so fun! We have to do it.” At …

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Maslow’s hierarchy is wrong, says Gupta

via ted.com   There could be nothing more wrong than the Maslowian…hierarchy of needs. Because the poorest people in this country can get enlightenment…All the great saints…they were all poor people; and they had a great vision! Please do not ever think that only after meeting your physiological needs and other needs can you be …

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16 techniques for innovation (and counting)

Claude Shannon once told me that as a kid, he remembered being stuck on a jigsaw puzzle. His brother, who was passing by, said to him:  `You know: I could tell you something.’ That’s all his brother said. Yet that was enough hint to help Claude solve the puzzle.—Manuel Blum, Advice to a Beginning Graduate Student Transposition – …

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Biomimicry is nature-inspired design

via ted.com See Robert Full’s talk, http://bit.ly/cDaNmd, for a harder science take on the same theme. Posted via web from Aneesh’s posterous

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IDEO Method Cards for iPhone

via itunes.apple.com Posted via web from Aneesh’s posterous

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Shoe-ser experience – Why Vibram 5 fingers sell themselves

i can’t count the number of times that people have noticed my five finger shoes and struck up a conversation to learn more. i’ve had people ask to touch them—this is unthinkable in some parts of the world—tracing their fingers along the soles in disbelief and exploration, “are they really shoes?” i myself was über-curious …

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microsoft’s creative destruction

http://www.nytimes.com/2010/02/04/opinion/04brass.html when i was at microsoft, i was struck by a whole that was less than the sum of its parts. the company is full of brilliant, passionate people, and yet rarely does an awesome, new product emerge from the company. two lessons: companies need innovation culture (and the requisite business and social structures, plus …

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Chrome experiments

the internet is tomorrow’s operating system. services and data will increasingly migrate to the cloud; real-time rendering will follow. but client-side hardware isn’t dead yet. it’ll be around until and unless we lick network latency for high-performance applications (digital content production, 3D graphics, etc.). therefore, oracle’s seemingly antique vision of a thin-client world is on …

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Want innovation? Design for the bottom of the pyramid on Mars.

solving the problems of the world’s poorest people, the so-called “bottom of the pyramid,” nets innovation for the whole planet. so argues c.k. prahalad in an interview at wharton. shneiderman and plaisant agrued similarly that, by designing to accomodate elderly, differently-abled, and young users, the entire user base benefits. by designing for the bottom of …

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