10/GUI from C. Miller on Vimeo. this video is pretty awesome. the beginning recaps the limitations of single-point interactions, hints at why 3D interactions and tiling effects (like Apple Exposé) are not deep solutions to modern desktop management, and reminds us that the mouse has run out of steam. the video then moves into a …
Artificial versus natural design characteristics
table of artificial vs. natural design characteristics (adapted from robert fuller’s talk on engineering and evolution, with a little help from buckminster fuller.) Artificial Natural large small flat, orthogonal curved rigid flexible few actuators many actuators few sensors many sensors compression-reinforced tension-reinforced
projected touchscreen and augmented reality
it’s magic: Pattie Maes & Pranav Mistry: Unveiling the “Sixth Sense,” game-changing wearable tech
don’t worry, be crappy
i’m high from the fumes of kawasaki’s 9 truths of innovation. let me spit them out in my own words, with commentary, and add two more! jump to the next curve. it’s crowded in here. don’t worry, be crappy. as a perfectionist, i have to love this one. it’s also a principle of agile development: …
sketching user experiences, by bill buxton
this is a wonderful book on getting the right design (divergent ideation) and the design right (convergent iteration). on the surface, buxton focuses on what it takes for interaction designers to create breakthrough products, but the ideas are equally applicable to research in hci and visualization. if students developed the habit of inexpensively “sketching” their …

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